We had the good fortune of connecting with James Cox and we’ve shared our conversation below.
Hi James, what do you want your legacy to be?
Digital media is incredibly fragile. For instance, now that Adobe Flash is retired and unsupported, all of the unpreserved Flash films, games, and art are majorly unaccessible. So while I’d love for anything I make to live on, I mostly hope to nudge the world in a positive direction: make games and films that inspire people to create their own and encourage them to consider the impact of the media they consume. We all owe it to the world to leave it a better place than when we came into it.
Alright, so let’s move onto what keeps you busy professionally?
I have a terrible fascination with outsider art; novels, films, games made by folk who haven’t had formal training. There is so much to learn from people who’ve developed their own techniques independent of their respective industry. I try to follow suit as much as I can in my own makings: what does this element really do? How could we make this media function if we remove that? You can make the most boring story interesting as long as you tell it with a unique voice.
If you had a friend visiting you, what are some of the local spots you’d want to take them around to?
There are a plethora of locations I’d love to share with anyone! Assuming non-pandemic rules, I’d say a great downtown weekend could include Little Tokyo, The Last Bookstore, and The Edison. But honestly, if they’re into daylong adventures, I really enjoy the Wisdom Tree hike to Griffith or beach walking from the Santa Monica Pier to the Redondo Pier. It may be a bit normcore, but hey, to each their own. However, if you ever need a haircut, book Richie the Barber.
The Shoutout series is all about recognizing that our success and where we are in life is at least somewhat thanks to the efforts, support, mentorship, love and encouragement of others. So is there someone that you want to dedicate your shoutout to?
My family will always be an inspiration to me. However, I’d love to shoutout my girlfriend, Laura, for being such a supportive partner. Our differing perspectives have led to countless realizations and growth, especially ones regarding how players could interact with a game, or how an audience could view a film. I’ll be forever grateful for the time she’s dedicated to reading my shattered prose and playing my broken prototypes. I’m honored to have the opportunity to share what I know with her and learn from her.