We had the good fortune of connecting with Angela Rico and we’ve shared our conversation below.
Hi Angela, why did you pursue a creative career?
For me, the moment I knew that I wanted to get into 3D art was while playing the original God of War series back on PS2. I just really fell in love with the art style and the overall look of the game. It was really inspiring to me, especially the creatures in the game and the Greek mythology. I wanted to be one of those people that brought these types of experiences and worlds to life.
Alright, so let’s move onto what keeps you busy professionally?
I feel like the areas where I excel are my eye for small details, my ability to finish projects and present them, and being able to listen to feedback and refine. The most important of these areas is listening to feedback. I got to where I am today because of all the support of my classmates and teachers at Gnomon. The environment there is one of learning, passion, and creativity. Everyone wants to be better than they are and that energy pushed me forward. Along the way my teachers would critique my work and I would listen to them and fix the areas that needed improvement regardless of how long it took or how hard it was, even during the small breaks we got I would make time to fix my mistakes and that led to me getting better. Gnomon wasn’t easy, but having those friends and peers there in the thick of it with you was always encouraging.
Along the way, one of the most important lessons I’ve learned is to never give up and to seek help when you need it. Its okay to not know everything because coming into this industry there are so many people that you can learn from and most are willing to share all their knowledge with you if you’ve got the drive to absorb it. Also, its okay to make the occasional mistake as long as your learn from it and apply that experience moving forward.
I am from Colombia and I know how constricting it can feel to be limited by where you live, but that doesn’t have to be a roadblock to your dreams. There is so much information online now and so many avenues to use these skills that anyone anywhere can pursue it.
The Shoutout series is all about recognizing that our success and where we are in life is at least somewhat thanks to the efforts, support, mentorship, love and encouragement of others. So is there someone that you want to dedicate your shoutout to?
I want to give my shoutout to Eric Valdes, he was my character art for games instructor at Gnomon and he’s been a huge inspiration to me. He has a strong work ethic and an awesome eye for detail that he constantly uses to guide and mentor our team of artists and myself. In moments of doubt about my career he really pushed me to achieve my dream of being a character artist in the industry.
Toad – image created for Playground Studio’s Fable official announce trailer while working at Blur Studio.